Tutorial Clarity Testing
- Problem
- A tutorial that makes sense to the developer who built it is often confusing to a player who knows nothing about the mechanics — the team is too familiar with the game to see where a new player gets lost.
- With RapidWorkers
- Workers play through your tutorial as cold first-time players and report exactly which step confused them, what they expected to happen versus what actually happened, and whether they understood the core mechanic by the end.
