
Describe what players should do
Add a link to your build, store page or web game. Tell players what to play, for how long and which questions to answer.
Beta, store or web game link
What to play and for how long
Your own questions
Post a playtest and real players install your build on their own devices. They tell you where they got bored, stuck or found a bug, and you pay only for the sessions you approve.
200+
Countries
195,000+
Workers available
13,487
Tasks posted
~4 Hours
Average time to first results
Post a playtest yourself and get gameplay recordings and honest feedback from real players within hours.

Add a link to your build, store page or web game. Tell players what to play, for how long and which questions to answer.

Select the countries, the number of players and the pay per session. Describe the devices and gaming experience you need.

Each player records the session, reports bugs and answers your questions about fun, difficulty and controls.

Watch the recordings, read the answers and approve useful sessions. You pay only for what you approve.
Point players at the part of your game you want to improve, from the first minute to long sessions.
Players start your game for the first time and show you whether they understand the goal and controls without help.

Players tell you which levels are too easy, too hard or unfair, and where they got stuck.

Players explain what they enjoyed, what annoyed them and the moment they wanted to stop playing.

Find out if buttons, menus and controls are clear and comfortable on phones, keyboards and controllers.

Players report freezes, crashes, stuck characters, broken levels and visual glitches with screenshots.

Frame drops, long loading and overheating on budget phones, older PCs and mid-range devices.
Launching in new countries? See localization testing
Hire game testers
Every player follows the same instructions, so you can compare the results across devices and countries.
Your setup
Install the game from the beta link, start a new game and play the tutorial and the first three levels while recording the screen.
Your view
Each submission arrives with a gameplay recording and answers, ready to review and approve.
Choose where your players come from and describe who you need. Every session comes from a different person.
Accept players from all countries or pick specific ones. Test your game in the markets where you plan to launch.
Describe the players you need: casual or hardcore, genres they play, age group. Reject sessions that do not match.
Ask for iPhone, Android, Windows or Mac players, and for budget devices if performance matters.
Each worker can take your playtest only once, so every result is a real first impression.
You decide what a good session looks like and review every recording before you pay.

Tell players what to play and for how long.

Approve only sessions that show what really happened.

Accept sessions that follow your instructions and reject the rest.

No store reviews, fake installs or ranking tasks. Players only test.
Every session comes from a real person who chose to test your game. No bots and no fake installs.
Your instructions explain what to play and what to record. Workers read them before they accept.
Nobody is assigned to your playtest. Each worker decides to take it and plays on their own device.
Each submission comes from a specific player in the country you selected, recorded for your test.
You set the pay per player session. Longer play sessions need a higher rate. The 15% platform fee is included.
No subscription. Start with a $20 deposit and pay only for sessions you approve.
Hire game testers on RapidWorkers — or talk with us about large playtests, custom player recruiting and closer collaboration around game launches.

Playtesting means real players try your game and share what they think. It shows whether the game is fun, clear and balanced, and where bugs appear.
On RapidWorkers. Post your playtest as a task, set the pay and countries, and players from 200+ countries test your game on their own devices. You pay only for the sessions you approve.
Mobile, PC and browser games, from early prototypes to finished builds.
Share a web build, a beta link such as TestFlight or Google Play testing, or a download key.
Yes. Ask players to record their screen and upload the video with their answers.
Most playtests take 15 to 45 minutes. Longer sessions need a higher pay rate.
No. Players test your game only. Store reviews, ratings and fake installs are not allowed.
Yes. Choose the countries in the task settings to test localized versions or regional performance.
Ten to twenty players usually show the main problems. Use more to compare versions or balance changes.
You set the pay per player session, plus a 15% platform fee. A 20-minute session usually needs a few dollars per player.
Yes. Our team can plan the test, recruit players, review recordings and summarize the results.