Get Mobile Game Installs

Buy Mobile Game Installs from Real Players

Buy mobile game installs from $0.05. Real players install your game on their own device, engage per your brief, and submit screenshot proof — you review every submission before paying.

Pricing

Game Install Pricing

Cost depends on what you require from each worker beyond the install. A simple install with screenshot proof starts at $0.05 — installs with engagement milestones, retention periods, or in-app actions cost more because they require more time and attention.

Minimum Reward

$0.05

per completed task

Example Task Rewards

TaskExample Reward
Simple install (install from store link, screenshot confirmation)$0.05–$0.10
Install + retention (keep game for 3+ days, follow-up screenshot)$0.08–$0.15
Install + engagement (complete tutorial, play for X minutes, milestone screenshot)$0.10–$0.20
Install + in-app action (reach level X, submit a rating, trigger specific event)$0.15–$0.40

*These are examples, not fixed pricing tiers.

Calculate Your Cost

Estimate cost by install count and engagement requirement. Engagement-gated installs cost more but provide a stronger signal to app store algorithms than bare installs.

Example: 5,000 tasks × $0.08 reward = $400 estimated total

Game Install Task

Calculator
Tasks5,000

Reward Per Task$0.08

Estimated Total5,000 × $0.08

$400
Create Task

Require screenshot proof of the install milestone — submissions without confirmed engagement are rejected before payment.

How It Works

How to Buy Mobile Game Installs

Post your game link and engagement rules. Real players install and engage — you review every submission before paying.

01

Post Game Link and Requirements

Share your store or APK link. Set install proof, engagement steps, country, and device requirements.

02

Players Install on Their Device

Real players install your game on their own Android or iOS device and keep it installed for review.

03

Players Complete Engagement Steps

Players follow your brief — open the game, reach a level, or complete a short session if required.

04

You Review Before Paying

Players submit install and engagement screenshots. Approve only submissions that meet your requirements.

Your Guarantee: Real Installs with Screenshot Proof

Every Submission Includes Proof You Define

Specify what a valid install submission must contain. Workers who submit without the required screenshot, fake an install, or uninstall before the retention period are rejected at no cost.

  • Screenshot proof required at every milestone

    Require workers to submit a screenshot showing the game installed and opened — the install screen, a specific in-game UI element, or the rating submission. No proof, no payment

  • Retention confirmed with a follow-up screenshot

    If you require a retention period, ask workers to submit a second screenshot on day 3 or day 7 showing the game still in their installed apps list — workers who uninstall early cannot provide this

  • Real device installs, not emulated

    Workers install from the official Google Play or App Store on their own physical device with a real store account — not emulators, not APK sideloads from unofficial sources

Install Campaign Goals

Why Are You Buying Game Installs?

Launch visibility, genre chart ranking, country targeting, retention signals, social proof, or pre-featuring traction — each goal requires a different campaign setup and engagement brief.

New Game Launch Boost

Problem
A newly published game starts with zero install count and no chart position, making it invisible to users browsing the store — app stores surface games with install momentum in "New Games" and "Trending" sections.
With RapidWorkers
Workers install your game in the days immediately following launch, contributing to the install velocity that app store algorithms factor into new release charts. A concentrated burst on launch day outperforms a slow trickle over weeks for chart placement.

Genre Chart Ranking

Problem
Ranking in the top 50 of a specific genre chart — Puzzle, RPG, Strategy, Casual — requires reaching an install velocity threshold relative to other games in that category, which new titles rarely achieve from organic installs alone.
With RapidWorkers
Workers install your game and contribute to the install count within your target genre category. Focused install volume in a specific category moves the needle on genre chart position in a way that broad general traffic does not.

Country-Targeted Campaigns

Problem
App store charts are entirely country-specific — top chart position in the US requires US installs, and top position in Japan requires Japanese installs. Global installs that are spread across markets do not move any individual country's chart.
With RapidWorkers
Target your install task geographically to workers in the specific country where you want to rank. Workers in your target market install from their country's store, contributing to that market's chart-eligible install count.

Retention and Engagement Signals

Problem
App stores use engagement quality signals — session length, day-1 and day-7 retention, tutorial completion rate — as factors in chart eligibility and featuring decisions beyond raw install count alone.
With RapidWorkers
Workers install and engage with your game per your brief: complete the tutorial, play for a defined session, or return on day 3. Real engagement events appear in your analytics, giving you both install volume and meaningful retention data.

Store Page Social Proof

Problem
A game with a low install count and no ratings appears untrustworthy to users browsing the store — even a technically strong game is passed over when its store page looks empty compared to competing titles.
With RapidWorkers
Workers install the game and can optionally be asked to leave a rating alongside the install. Building install count and star ratings on the store page improves the conversion rate of organic traffic that arrives at your listing.

Pre-Featuring Traction

Problem
App store editorial teams and featuring algorithms consider install traction, ratings, and engagement metrics when selecting games for featured sections — games with no visible activity are passed over regardless of quality.
With RapidWorkers
Build the install and rating baseline before pitching your game for editorial featuring or submitting to featuring consideration forms. Workers provide the traction signals needed to meet the minimum threshold that featuring teams look for.
Example Task

What Does a Game Install Task Look Like?

rapidworkers.io/dashboard/job/buy-game-installs-example

Dashboard / Game Install Task

Install Mobile Game + Tutorial + 5-Star Rating (Android)

Pay Rate

$0.25

Time to Complete

8 min

Availability

22 / 100

Platform

Android

Job Description

Install from Google Play. Complete the tutorial. Leave a 5-star rating. Submit two screenshots: tutorial complete screen and rating confirmation. Keep the game installed for 5 days.

Reference

Screenshot of the tutorial completion screen on the worker's Android device

Submission Instructions

Screenshot of the tutorial completion screen or first main game screen.

Screenshot of the 5-star rating submitted on the Google Play Store page.

Complete Job

This is how workers see your task on RapidWorkers

Job Description

Install the game from the Google Play link provided. Open the game and play through the complete tutorial. Take a screenshot showing the tutorial completion screen (or the main game screen if there is no explicit completion screen). Keep the game installed on your device for at least 5 days from the date of submission.

After completing the tutorial, leave a 5-star rating on the Google Play Store page. Take a screenshot showing the rating was submitted. Submit both screenshots: the tutorial completion screenshot and the rating submission screenshot. The game must remain installed for 5 days — if you are asked for a follow-up screenshot, you must provide it or the submission may be rejected.


Submission Instructions

Step 1: Install the game from the Google Play link on your Android device.

Step 2: Play through the tutorial and take a screenshot at the completion screen.

Step 3: Submit a 5-star rating on the Google Play Store page and screenshot the confirmation.

Step 4: Submit both screenshots and keep the game installed for 5 days.

Create Your Task
Got Questions?

Frequently Asked Questions

Yes. Workers install your game from the Google Play Store or Apple App Store link on their own physical device. Specify the required platform in your brief — workers without the required device type skip the task. Submissions require a screenshot confirming the game is installed and has been opened.

Yes. Use RapidWorkers' geographic targeting to restrict the task to workers in a specific country. App store charts are country-specific — US chart placement requires US-based installs, not global ones. Specify the target country in your brief and require workers to confirm their store region via screenshot if needed.

Yes. Specify any engagement requirement in your brief: complete the tutorial, reach level 3, play for at least 10 minutes, or trigger a specific in-game event. Workers must submit a screenshot proving the milestone was reached. Submissions without the required milestone screenshot are rejected before payment.

Yes. You can ask workers to leave a rating (1–5 stars) alongside the install. Include rating instructions in your brief and require a screenshot of the submitted rating as proof. Note that store platforms periodically audit and remove ratings they identify as inauthentic — factor this into your expectations.

The install volume needed to move chart position depends on the genre, the target country, and the competition level within that chart at the time. A new game in a competitive genre may need hundreds of installs to enter the top 100 in a major market. A niche genre in a smaller market may respond to far fewer. There is no universal number — monitor your chart position as installs accumulate.

You can specify any retention period in your brief. A common requirement is 3–7 days. To verify retention, require workers to submit a follow-up screenshot of the game still in their installed apps list on day 3 or day 7. Workers who uninstall before the retention period and cannot provide the follow-up screenshot are rejected.

You specify what proof workers must submit in your brief. Common requirements: a screenshot of the game visible in the installed apps list, a screenshot of the game opened and showing a specific screen (tutorial complete, level 1 start, main menu), and a screenshot of the rating submitted. Workers who cannot provide the required proof are rejected before payment.

Ready to Boost Your Game's Install Count?

Post your game link, set your engagement requirements, and let real players install it on their own device — you review every submission and release payment only for those that qualify.

  • No subscription
  • Cancel anytime
  • 24/7 availability
  • Dispute resolution